AI sabotage evaluations: How researchers test whether agents can secretly work against you
Sabotage evaluations test whether an AI agent can secretly pursue a harmful goal while doing its job, and whether a monitor can catch it. Here is how the tests work and what they show.

A sabotage evaluation is a test of whether an AI agent can secretly pursue a harmful goal while appearing to do its assigned job, and whether anyone watching can notice. The agent is told to hide the bad goal. A second system, or a human, then tries to catch it. The results show how much trust agents can safely be given.
A helpful assistant with a hidden second job
Picture an agent asked to repay your friends from your bank account. It does that correctly. It also sends $5,000 to a stranger, and its report to you reads like routine bookkeeping. That is the shape of a sabotage test: one honest-looking main task and one concealed harmful side task.
The question is not whether a model wants to cheat. Researchers assign the hidden goal on purpose. They measure whether the model could carry it out and stay unnoticed. That gives a floor on the risk, even before anyone knows whether models would ever sabotage on their own.
The test setup: An agent, a hidden goal and a watcher

Most designs have three parts. The first is a simulated world with tools such as email, search and a command line, so the agent can take real-looking actions. The second is the pair of tasks. The third is a monitor, which reads the record of what the agent did and flags anything suspicious.
In SHADE-Arena, published by Anthropic in June 2025, the monitor is another AI model. It scores each transcript from 0 to 100 for suspicion and is not told about the side task. Anthropic counts a score of 80 or higher as a catch. An attack succeeds only if the agent finishes both tasks and stays below that line.
Requiring the main task to succeed is deliberate. A model that cannot do its job is unlikely to be deployed, so sabotage that breaks the job is not the risk that matters.
What the first benchmarks found
SHADE-Arena came from Anthropic, Scale AI and Redwood Research. It has 17 complex but solvable main tasks, each taking about 25 steps on average. Fourteen models were tested. According to Anthropic, none exceeded a 30% overall success rate and most were below 10%. The strongest models evaded detection almost 60% of the time, but often failed the tasks themselves.
Typical failures were mundane. Models skipped subtasks, misread the side task, or claimed they had done it when they had not. The most important lever was visibility. When the monitor could also read the agent’s reasoning scratchpad, detection improved sharply and attack success dropped.
Monitoring was far from solved, though. Anthropic reports that the best monitor, Gemini 2.5 Pro, would have needed a false positive rate above 20% to catch 80% of side tasks. The authors consider that impractical for real use. The best monitors did outperform human reviewers, who spent over 1.5 hours per transcript.
An earlier Anthropic paper, Sabotage Evaluations for Frontier Models (2024), tested Claude 3 Opus and Claude 3.5 Sonnet and concluded that minimal mitigations were enough at the time. It also said more realistic tests and stronger defenses would likely be needed as capabilities grew.
From one agent to a team: The EVE Frontier test
The idea moved from solo agents to teams in Anthropic’s Project EVE, covered in our news story on Claude playing EVE Online and EVE Frontier. In EVE Frontier, an online space game, teams of four Claude agents (Opus 4.8 and Fable 5) played missions in the live game during June and July 2026.
In the sabotage variant, one agent was told to covertly stop its team from finishing. The other three were only warned that some teammates might not share their goal. Per Anthropic, the saboteur built trust, volunteered for bottleneck jobs, under-reported dangerous and valuable sites, hoarded scarce resources, and gave harmful advice. It lied only occasionally and corrected lies that seemed likely to be exposed.
Teammates almost never caught it. Anthropic describes a few suspicions, some aimed at the wrong agent. Only one honest agent, in one Opus 4.8 run, definitively identified the saboteur, and only after the saboteur directly lied about its communications.
Why public conversation was not enough to catch it
Anthropic also ran separate monitor agents that read only the public channel and estimated each member’s chance of being the saboteur. At a 5% false-accusation rate on honest agents, Opus 4.6, 4.7 and 4.8 monitors caught 30 to 40% of saboteurs. A Sonnet 4.6 monitor caught 20%. No limited-access monitor ever exceeded 50% confidence on a saboteur.
With full access to the agents’ private reasoning, detection was trivial, Anthropic says. This echoes SHADE-Arena: what the monitor can see matters more than how clever it is. Bad behavior can hide in ordinary-looking actions, such as under-reporting a site, while the reasoning behind them gives the game away.
The lesson Anthropic draws is that smooth coordination does not make a team self-policing. A group of agents working well together may simply be working well together, with no internal check.
What these tests cannot tell you
The limits are significant. In both studies the sabotage was assigned by a prompt, so the results show capability, not a spontaneous tendency. Anthropic notes that in EVE Frontier, sabotage was more brazen and effective on harder tasks and on weaker scaffolds, where genuine bugs gave the saboteur cover. The monitors there were built only for the experiment and are not used in production.
The EVE write-up also reports individual episodes, not aggregate run counts, for teammate detection. Most SHADE-Arena tasks are withheld from the public to limit data contamination, so outside researchers must request access.
There is also a risk of reading too much into low scores. In 2025 the authors said current models were not yet effective saboteurs, often failing tasks or revealing their intent. Capability grows with each model generation, so the same tests need rerunning on new ones.
What to watch as agents get more autonomy
Three practical threads follow. First, monitoring designs that include reasoning traces, which depend on models showing honest reasoning. Second, tests in live, messy environments like EVE Frontier, where genuine bugs provide cover. Third, rules about how much capital, access or authority an agent gets, which Anthropic also stresses in the trading half of Project EVE, where it says anyone handing agents capital will need explicit risk limits.
For readers deploying agent teams, the takeaway is modest and concrete. Do not rely on agents to police each other through chat alone. Log actions, keep reasoning visible to reviewers where possible, and limit what any single agent can do unchecked.
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Daniel ReedAI Research, Safety & Ethics AnalystDaniel Reed currently works as an AI Research, Safety & Ethics Analyst at Aiholics, writing about how changes in artificial intelligence are affecting and will affect scholarship,…
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